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Name: Aura Enchanted
Description: Much like the paladin, this monster has an aura that affects it and any other monsters within a certain radius. Here are the possible auras: Might, Holy Fire, Thorns, Holy Freeze, Holy Shock, Conviction, and Fanaticism. Kill the main unique first in order to get rid of the aura.

Name: Cold Enchanted
Description: Attacks are imbued with a cold effect that does extra damage and can chill your character, slowing you considerably. Upon death, the monster explodes in a frost nova that does a lot of damage and also chills. Be careful that you aren't at low life when you kill one of these critters. Also has 75% cold resist and a double chance to hit.

Name: Cursed
Description: 50% chance of performing the Amplify Damage curse on you each time the monster hits. The curse is performed at the monster's level divided by 4, so there can be quite a large radius and duration.

Name: Extra Fast
Description: Both the monster and its pack of minions move more quickly. Additionally, the main unique attacks twice as quickly.

Name: Extra Strong
Description: The unique deals 3x as much minimum and maximum damage and has +25% to hit.

Name: Fire Enchanted
Description: Adds fire damage to the monster's attacks and makes it explode in a damaging shower of flesh and blood upon it's death. Also gives 75% fire resist and a double chance to hit.

Name: Lightning Enchanted
Description: This is without a doubt the deadliest monster skill. These monsters have extra lightning damage added to their attacks and also emit a shower of deadly charged bolts each time they are struck. The bolts radiate out in many directions and are difficult to avoid. They are also quite damaging. On top of this, the monsters have a double chance to hit and 75% lightning resist.

Name: Magic Resistant
Description: Resist all 75%. This is mainly a problem for the sorceress.

Name: Mana Burn
Description: Can drain up to four times its normal damage in mana each hit. Also has double the normal chance to hit and Magic Resist 75%. This can be a big problem for the heavily mana using characters since they tend to have low defense and get hit a lot anyway. Hit these guys from range unless you are a melee fighter.

Name: Multi Shot
Description: The monster fires 3 or 5 of whatever projectile it normally uses. This could be arrows, fireballs or anything else.

Name: Spectral Hit
Description: Randomly adds an element (cold, fire, lightning, poison) to each attack. Also has 20% fire, lightning, and cold resist, and double the regular chance to hit.

Name: Stone Skin
Description: Increases the monsters damage resist by 80% and multiplies its AC by 3. These guys take a long time to go down.

Name: Teleport
Description: If the monster has less than a third health or it is a ranged monster and someone is close by, it will teleport. If its life is below a third, 25% of its max life will be added back. These guys are really annoying. You need to hit them with a strong barrage to stun them and finish them off.

Name: Thieving
Description: Monster steals potions out of the belt.

 

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