Monster Abilities
Name: Aura
Enchanted
Description: Much like
the paladin, this monster has an aura that affects it and any other monsters
within a certain radius. Here are the possible auras: Might, Holy Fire, Thorns,
Holy Freeze, Holy Shock, Conviction, and Fanaticism. Kill the main unique first
in order to get rid of the aura.
Name: Cold
Enchanted
Description: Attacks
are imbued with a cold effect that does extra damage and can chill your
character, slowing you considerably. Upon death, the monster explodes in a frost
nova that does a lot of damage and also chills. Be careful that you aren't at
low life when you kill one of these critters. Also has 75% cold resist and a
double chance to hit.
Name: Cursed
Description: 50%
chance of performing the Amplify Damage curse on you each time the monster hits.
The curse is performed at the monster's level divided by 4, so there can be
quite a large radius and duration.
Name: Extra
Fast
Description: Both the
monster and its pack of minions move more quickly. Additionally, the main unique
attacks twice as quickly.
Name: Extra Strong
Description: The
unique deals 3x as much minimum and maximum damage and has +25% to hit.
Name: Fire Enchanted
Description: Adds
fire damage to the monster's attacks and makes it explode in a damaging shower
of flesh and blood upon it's death. Also gives 75% fire resist and a double
chance to hit.
Name: Lightning
Enchanted
Description: This is
without a doubt the deadliest monster skill. These monsters have extra lightning
damage added to their attacks and also emit a shower of deadly charged bolts
each time they are struck. The bolts radiate out in many directions and are
difficult to avoid. They are also quite damaging. On top of this, the monsters
have a double chance to hit and 75% lightning resist.
Name: Magic
Resistant
Description: Resist
all 75%. This is mainly a problem for the sorceress.
Name: Mana
Burn
Description: Can drain
up to four times its normal damage in mana each hit. Also has double the normal
chance to hit and Magic Resist 75%. This can be a big problem for the heavily
mana using characters since they tend to have low defense and get hit a lot
anyway. Hit these guys from range unless you are a melee fighter.
Name: Multi
Shot
Description: The
monster fires 3 or 5 of whatever projectile it normally uses. This could be
arrows, fireballs or anything else.
Name: Spectral
Hit
Description: Randomly
adds an element (cold, fire, lightning, poison) to each attack. Also has 20%
fire, lightning, and cold resist, and double the regular chance to hit.
Name: Stone
Skin
Description: Increases
the monsters damage resist by 80% and multiplies its AC by 3. These guys take a
long time to go down.
Name: Teleport
Description: If the
monster has less than a third health or it is a ranged monster and someone is
close by, it will teleport. If its life is below a third, 25% of its max life
will be added back. These guys are really annoying. You need to hit them with a
strong barrage to stun them and finish them off.
Name: Thieving
Description: Monster
steals potions out of the belt.
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